Level 1-8
Recommended magic level: 0
You’re starting at Rookgaard’s temple. Get to the stables (north from Tom the Tanner’s shop) and do the Doublet Quest. After that, do the Rapier Quest in the sewers.
If you want some better stuff than this I’d suggest you to collect dead rats which you can sell to Tom the Tanner for 2 gp each. When you have collected some cash you can buy a Wooden Shield from Lee’Delle for 13 gp. Other cheap items which can be useful are Backpack (9 gp), Leather Armor (22 gp), Leather Helmet (11 gp) and Leather Legs (9 gp).
When you are happy with your equipment, head off to the Premium island and start killing some spiders. When you are level 4 (should take about 10 minutes) you can start hunting at Premium bugs or hunt wolves, snakes and the mountain troll at the Premium island if you want to get level 8 fast. This would require that you get some better equipment (atleast a shield), and is a quick but unprofitable way.
FOR BOTTERS: When you have decent equipment, go bot at Premium island’s rats. This will give you good money and about 2k/h exp.
TIPS: Making money at Rookgaard
If you want to leave Rook with some starting cash for main you can start hunting skeletons at level 6+. Go for the Premium islands skeletons and make lootbags with maces, hatchets and brass shields and sell them to NPCs or other players. Deposit the money in the bank just to be safe.
Level 8-15
(Equipment: Newbie set, Wand, 25+ Def shield)
Recommended magic level: 0-18
In these levels there are a lot of hunting places that might be good for you. But this is what I recommend you to do; choose Darashia as your city when you get to main. Once you’ve arrived at main, start posting offers in the Trade chat for a newbie set (Scale Armor, Dwarven Shield, Dark/Steel Helmet, Brass Legs). If you’re not sure about the prices, ask at Game chat. Get the free Wand of Vortex at the Mage’s guild, then head north to the Minotaur Tower. Hunt at the 1st, 2nd and 3rd floor (only regular minotaurs) and create lootbags for money. Do NOT go down the stairs because you can get killed by the Minotaur Guards. Buy the “Light healing spell” (exura) once you get level 9, then continue hunting at the Minotaur Tower or go to one of the Rotworm caves.
FOR BOTTERS: If you wanna bot here, you could eighter bot at Darashia rotworms (about 10k/h and good money) or Edron trolls/goblins (not as good exp/money, but safer). You could also try Edron rotworms or Port Hope swamp trolls.
Level 15-25
(Equipment: Plate set, Wand / 2-handed weapon, 26+ Def shield)
Recommended magic level: 18-25
Easy levels. When you’re level 15 you should have enough cash to buy Plate set, Crown Helmet and a decent shield. Ankrahmun’s larva caves are great for these levels. Use full defense if you’re using a wand. Pick up the money and eat the meat. Avoid getting swarmed by the larvas and you will do fine. If you’re botting you could buy a one handed weapon like serpent/spike sword. Botters may want to buy some manas just to be safe here, especially if using wand. If you don’t like larvas you can continue botting at the previous spots for a while.
Level 25-28
(Equipment: Plate set, Wand / 2-handed weapon, 27+ Def shield)
Recommended magic level: 25-30
Also easy levels. Eighter you can continue hunting at larvas while maybe making some HMMs or you can go hunt at the GS tomb using a two-handed weapon if you wanna gain some faster exp.
Level 28-40
(Equipment: Plate set, Wand / 2-handed weapon, 27+ Def shield)
Recommended magic level: 30-40
These levels might be quite boring, but it’s a part of the game. A good place to hunt is at the Edron Dragon lair with 2 demon skeletons as summons. This would probably need you to get some BPs with IHs to heal your summons.
Experience is “fair” and loot is “average-low”.
Another way is to stay at GS tomb or larvas. Takes more time but here you will waste less money. Good for botters. You could also try scarabs.
Experience is “fair” and money is “average-good”
The third way are more dangerous and are only recommended to more experienced players if they can afford it. Exori Vis + Wand at cyclopolis will get you “good” experience and “nice” money. Might be dangerous because of lured monsters. If you wanna be on the safe side you can summon 2 monks. This will only get you half of the experience gained though and you will have to push your monks from time to time. Make lootbags for some nice cash.
FOR BOTTERS: Port Hope dworcs is great here. Get a good waypoint for them and just BOT! You could also stay at larvas/GS-tomb/scarabs.
Level 40-65
(Equipment: Blue Robe, Plate Legs, Crown Helmet, BoH, Wand / 2-handed weapon, 31+ Def shield)
Recommended magic level: 40-52
Hunting Ancient Scarabs manually with Stairjump script should do well to level 65.
If you have a blocker with you, you could hunt hydras. Bring your favourite wand and manafluids, a lot of them. Let your blocker block the middle single-spawn while you are attacking the hydra with exori vis, wand and 2 demon skeletons as summons.
Experience is “high” and loot is “very nice” (for your blocker if he doesn’t share the loot).
If you’re not going to use a blocker you will get slower experience but loot can still be very good. Get yourself a lot of manafluids and go hunt Dwarf Guards at the Kazordoon mines with exori vis and wand. Have some UHs with you. Some GFBs can also be good to have if you get trapped. Make lootbags for good money.
Another good but dangerous way (recommended level 50+) is to hunt at Tar pit and use the same strategy as you would with the Dwarf Guards. Use your best wand and drink manafluids to exori vis Vampires, Bonebeasts, Demon Skeletons, Crypt Shamblers and Mummies. I recommend you to get around mlvl 50 before hunting here for good hits with the Exori Vis. Have some UHs and GFBs with you to be on the safe side. Bring about 13 BPs of manafluids per level. Note: This is an estimate, and it mostly depends on your skills as a player when hunting here. Also bring a lot of food because you won’t get any food of the monsters.
Experience is “excellent” and loot is “fair”.
Level 65-100
(Equipment: Blue Robe, Crown/Blue Legs, Royal Helmet, BoH, Wand of Cosmic Energy, Demon Shield)
Recommended magic level: 52-62
By now you should have about 20k in the bank. Now you will hunt the most profitable and experience giving monsters to mid-high level sorcerers. Dragon Lords. Hunt them at the Venore dragon’s underground spawn. Frost Dragons is also great here.
Experience is “excellent” and loot is “excellent”.
Another great way to exp now is to stairjump Behemoths, really nice exp/cash. It’s recommended that you use Soft Boots when doing this though.
Without Soft Boots you can also try Formorgar Mines, at cults. Nice exp/loot if you are lucky.
Note: Dwarf Guards and the Tar pit are still useful until about level 85. Hunting hydras in party are also good at these levels.
FOR BOTTERS: Hellheim or Tombs.
Level 85-100
(Equipment: Blue Robe, Crown/Blue/Golden Legs, Royal Helmet, BoH, Wand, Demon Shield)
Recommended magic level: 62-66/67
Now it’s time to begin the power gaming. Continue to hunt Dragon Lords/Frost Dragons. You may hunt Dwarf Guards for some cash, Tar pit will be medium difficult but the exp given won’t be as good as it was earlier. Try to stick with the Dragon Lords/Frost Dragons and party hunts.
You can also continue stairjump Behemoths.
Demons are good, use Icicles and Self Healing activated. Stairjumping them would be good.
Hope this guide can help you get high level quickly !
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Before trying to reach the quest you will need to be well prepared. You will need a team of 4 players. The knights in the team should bring a big amount of great health potions to be abble to heal alot. Paladins should bring at least 100 Assassin Stars (you will not use them all) and alot Strong Health Potions to heal with. Mages should bring fire resistant equipment (Magma Monocle, Magma Coat, Magma Legs and Magma Boots, Dragon Necklace if possible), also a big number of great mana potions and maybe UHs. Except that it’s recomended to use Might Rings, Elven Amulets and Stone Skin Amulets.You will need to suvive to kill at least 2 Demons in a room with 6 Demons. You will need to form teams and think out the tactics. If you go in a team with 3 Paladins and 1 Knight the easiest tactics are for the Paladins to shoot Assassin Stars and for the knight to block and attack with a Melee weapon. The paladins need to heal very fast to suvive (2 Strong Health Potions give around 600-800hp in 2 seconds), for the knight it will be easier to suvive (2 Great Health Potions give around 1200-1300hp in 2 seconds).
It might be hard and waste for a team with only knights to finish (only 1 knight can attack the 2 Demons in the front). A team with 4 Druids should use Enternal Winter to kill the Demons. For a team with 4 Sorcerers it might be hard to kill the Demons with Rage of the Skies because Demons are strong to energy but it is possible. Another tactic that could be used for a team of 3 Mages and 1 Knight is that the knight block and attack while the 3 mages shoot Icicle runes and use great mana potions twice (heal with UH in case) between each shot, also Hailstorm Rod would help. Mages should use manashield all the time if possible.
Now you know the basic tactics you can use but it all depends on the team.
Only one team can go to the quest room in a day (from the server save to the next server save). If you are going to make the quest you will need to reach the place for the Annihilator Quest. It’s located in Edron Hero cave.
The lightblue line is at higher floor.
Now go down,then go down again.After you went down again prepare to face Drago.At the next floor there is 1 Hero and 2 Monks.There will be a lvl 100+ door here. Go through it.People that want to wish you luck can stand outside. Now you will need to set your positions on the 4 switches you find here. The blocker or strongest player should stand at the switch near the lever. You have to be ready for this, don’t pull the lever unless everyone in the team is prepared.
Now let the action begin. Good luck!
If you managed to complete the quest you can enter to reward room and choose your price. Choose Demon Armor, Magic Sword, Stonecutter Axe or a Present Bag that contains Annihilator Bear. Make a wise decision. If you died and failed the quest you can always try again. But of course you can’t go back to the room with Demons once again if you managed to complete the quest.
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Annihilator Quest is one of the Regular quest needs level 100 to do it ,after you finished it,you can get Demon Armor, Magic Sword, Stonecutter Axe or Annihilator Bear for your reward,it lasts less than 1 hour.
Notes: This is one of the hardest quests in Tibia (maybe hardest). You will need to be well prepared for this quest. Read all things in the Quest guide.
Required items
PicItemAmountLoot from Rope 1 Black Knight, Hero, Island Troll, Man In The Cave, Troll
Creatures
Wild Warrior
135 HP
60 Exp
Stalker
120 HP
90 Exp
Hunter
150 HP
150 Exp
Minotaur Mage
155 HP
150 Exp
Minotaur Guard
185 HP
160 Exp
Beholder
260 HP
170 Exp
Monk
240 HP
200 Exp
Demon Skeleton
400 HP
240 Exp
Priestess
390 HP
420 Exp
Dragon
1000 HP
700 Exp
Hero
1400 HP
1200 Exp
Demon
8200 HP
6000 Exp
Quest guide
Before trying to reach the quest you will need to be well prepared. You will need a team of 4 players. The knights in the team should bring a big amount of great health potions to be abble to heal alot. Paladins should bring at least 100 Assassin Stars (you will not use them all) and alot Strong Health Potions to heal with. Mages should bring fire resistant equipment (Magma Monocle, Magma Coat, Magma Legs and Magma Boots, Dragon Necklace if possible), also a big number of great mana potions and maybe UHs. Except that it’s recomended to use Might Rings, Elven Amulets and Stone Skin Amulets.
You will need to suvive to kill at least 2 Demons in a room with 6 Demons. You will need to form teams and think out the tactics. If you go in a team with 3 Paladins and 1 Knight the easiest tactics are for the Paladins to shoot Assassin Stars and for the knight to block and attack with a Melee weapon. The paladins need to heal very fast to suvive (2 Strong Health Potions give around 600-800hp in 2 seconds), for the knight it will be easier to suvive (2 Great Health Potions give around 1200-1300hp in 2 seconds). It might be hard and waste for a team with only knights to finish (only 1 knight can attack the 2 Demons in the front). A team with 4 Druids should use Enternal Winter to kill the Demons. For a team with 4 Sorcerers it might be hard to kill the Demons with Rage of the Skies because Demons are strong to energy but it is possible. Another tactic that could be used for a team of 3 Mages and 1 Knight is that the knight block and attack while the 3 mages shoot Icicle runes and use great mana potions twice (heal with UH in case) between each shot, also Hailstorm Rod would help. Mages should use manashield all the time if possible.
Now you know the basic tactics you can use but it all depends on the team.
Only one team can go to the quest room in a day (from the server save to the next server save). If you are going to make the quest you will need to reach the place for the Annihilator Quest. It’s located in Edron Hero cave. Follow this map from Edron to reach the Edron Hero Cave:
The lightblue line is at higher floor.
Now go down and continue like this map shows (Wild Warriors here):
Now go down again and follow the map (Demon Skeletons, Bat, Hunter, Priestess, Wild Warriors and Beholder on this path):
Now go down again and follow the next map (Demon Skeletons, Wild Warriors and Monk here):
After you went down again prepare to face Dragons and follow this map:
At the next floor there is 1 Hero and 2 Monks, just follow the map:
Now follow the last map (Stalkers, Minotaur Mages, Hunters, Minotaur Guards Monks and Priestess on the way):
There will be a lvl 100+ door here. Go through it.
People that want to wish you luck can stand outside.
Now you will need to set your positions on the 4 switches you find here. The blocker or strongest player should stand at the switch near the lever.
You have to be ready for this, don’t pull the lever unless everyone in the team is prepared.
Now let the action begin. Good luck!
If you managed to complete the quest you can enter to reward room and choose your price. Choose Demon Armor, Magic Sword, Stonecutter Axe or a Present Bag that contains Annihilator Bear. Make a wise decision. If you died and failed the quest you can always try again. But of course you can’t go back to the room with Demons once again if you managed to complete the quest.
Thanks for your reading,and hope you can finished your Annihilator Quest quickly from this guide and enjoying your tibia game very much!
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Tibia Characters can suffer from special conditions which can have diverse effects. They have one thing in common, however – all special conditions are temporary, and given time they will eventually disappear.
Poisoned: This condition of the damage type earth can be caused by spells or by certain monsters. Poisons can vary greatly in the total damage done, but any poisoning can easily be removed by using the “Antidote” spell or the “Antidote Rune”.
Burning: This is a harmful effect of the damage type fire which will cause your character to lose hit points for an extended period of time. Until it has ended a searing flame will appear on your character at regular intervals. The damage done by the fire depends on its cause.
Electrified: An effect of the damage type energy, electrification, leads to protracted hit point loss similar to the damage caused by fire. A flash of electrical energy will appear on your character at regular intervals, causing loss of hit points each time it appears. Similar to the condition of burning there is no remedy against electrification – all you can do is to heal the caused damage and to wait for the special condition to go away.
Drowning: Tibia has a special underwater area. Since nobody can survive without breathing fresh air, characters take damage if they walk underwater without wearing the right equipment. The only chance to survive is to quickly leave the water or to put on your life-saving diving helmet.
Freezing: This condition of the damage type ice is caused by the freezing breath of certain monsters. For an extended period of time, this condition causes your character to lose hit points at regular intervals. There is no medicine to cure this condition, but if you are near a priest, you can ask him to heal you.
Dazzled: If your character is marked as dazzled, a holy light has just struck you with pitiless strength. Similar to being electrified, your character loses a decreasing amount of hit points a few times. Also for this condition, caused by the damage type holy, exists no remedy and therefore all you can do is wait or to find a priest that can heal you.
Cursed: Have your health potions and healing spells ready, whenever a creature curses you. If your character is under this special condition of the damage type death, a black cloud is literally hanging over its head. For a considerable time, it will lose an increasing number of hit points at regular intervals. Unfortunately, there is no elixir to lift the curse, you will have to wait until the spook is over.
Drunk: The taverns on Tibia are popular places, and many adventurers enjoy relaxing from their wearisome travels over a pint of cool beer. However, Tibian beer is pretty strong, so don’t be surprised if your character has problems with walking in a straight line for a while.
Slowed: Some creatures or spells may slow your character down. Until the effect has ended or until it has been dispelled by using healing magic your character will walk much slower than usual. Note, however, that all other actions such as casting spells can be carried out normally.
Haste: This condition is the direct opposite of the “Slow” effect. As long as it lasts your character will move much faster, although any other character effects such as hit point regeneration or attack rate will not be sped up. Needless to say, this is a desirable effect. Characters can be hasted by spells or by special magical items.
Magic Shield: Another positive spell effect. Magic shields protect characters from hit point loss while they last, reducing their mana instead. However, note that if a character’s mana is reduced to zero, any further damage will be deducted from his hit points normally.
Strengthened: This condition is caused by various spells. Whenever such a spell is cast, one or several skills of the character have been raised for a certain time period. This condition can be found in most parties where characters, depending on their vocation, are able to raise the magic level, the regeneration of hit points, the weapon skills, or the shielding of party members.
Protection Zone: Whenever your character is standing in a protection zone, it will be indicated by this little symbol. When being in a protection zone, characters cannot perform any aggressive actions, however, it also means that characters are safe here as they cannot be attacked by creatures or other characters. For details please see the manual section on protection zones.
Logout Block: Although it is perhaps the most common condition, the logout block icon is special. Whenever your characters are involved in violence they will be barred from logging out. For details please see the manual section on logout block.
Protection Zone Block: A protection zone block is always accompanied also by a logout block. Whenever your character has attacked another character first, he will not only be unable to log out, but can also not enter any protection zones. However, there is no protection zone block if you attack a member of your party.
Thanks for your reading,hope this guide can help you know much more about the tibia game and enjoying playing tibia game?
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If you have ever played a game such as Tibia online, you are probably aware of the fact that most of these types of games have some type of strategy guide that is offered for players to gain an upper hand in leveling their character in their favorite game, such as Tibia. By using a Tibia strategy guide, players can cut down on the amount of time it takes to become a powerful and useful player, as Tibia strategy guides can cut right through a lot of the extraneous information and get right to the heart of the game. Put simply, most games such as Tibia are based on gaining XP from either killing monsters or completing quests. Unfortunately, many quests can be somewhat derivative and unnecessary, or provide very minimal rewards and XP. Knowing ahead of time which quests and monsters are actually worth dealing with and which ones should be avoided is a great help to the player and a strategy guide can provide you this exact information.
The big difficulty with Tibia strategy guides is finding one that is actually suitable for the strategy guide needs of the Tibia user. It is a simple matter to put a bunch of information between two covers and release it as a book referred to as a Tibia strategy guide. This does not mean that the strategy guide has anything in it that can help you or is even remotely useful to the serious Tibia player.
Fortunately, at MmorpGuides, there is no end to the available material and Tibia strategy guides that can help the player succeed and move beyond what is expected of new players in their favorite MMORPG. Utilizing a strategy guide from MmorpGuides can help the player in not only choosing aTibia strategy guidebut allowing the player to choose from the best strategy guides available without having to choose one of the less effective offerings
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If you would go up high , then use your own legs ! Do not let yourselves carried aloft; do not seat yourselves on other people’s backs and heads .
tibia gold
If you are a Druid or Sorcerer then magic will be the key skill you will need to focus on, if you’re a knight then you need to focus on your weapon and shielding, while paladins need to work on gaining shielding as well as distance fighting. Training is very important to surviving in the world of Tibia, just having a high level will not allow you to advance all that far, so be sure to fine tune your skills from time to time.
Leveling up in Tibia by hunting monsters is great. Your health and magic will advance as well as your capacity allowing you to carry more essential items. Leveling up alone though will only get you so far. Your skills are what determines your strength as a warrior or magician. A knight at level 20 with sword fighting skills being 70 and shielding being 65 can easily defeat a knight of level 30+ with weaker skills. The same goes for either of the magic casting classes.
Knights need to have good skills early on in his lifetime. Try and have your weapon skill (Axe, Club, Spear, or Sword) around 45 or more by time you reach level 15, also try and keep your shielding up around the same level. The best thing to do to advance in your skills would be one of two things, one find a partner you trust, like on of your friends. Party up using the invite to party feature and strap on a weapon according to your friends level. If they are the same level or lower use one of your weaker weapons so you won’t kill them.
Once you two are partied up set your character for a full or half and half attack pattern. Then attack your partner, this will advance your skills very fast, just make sure that you watch his power and stop when he asks you. This form of training can be very profitable, and if your friend wants to join in by attacking you as well that’s great because you can use your light healing spell to advance magic while healing. This is important because you need to reach magic level 4 before you can use the all important Ultimate Healing rune.
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Every level in Tibia is different. This is a very obvious fact, since very few people want to play games that are exactly the same as every other game available on the market. The differences and subtleties between each type of character and class in Tibia are what keep innovation and fresh ideas at the forefront of the online role-playing game market. While it is easy to find a Tibia leveling guide for almost any game, there are some aspects of games such as Tibia that are common to all games in the MMORPG genre. Grinding and leveling are pretty common to almost any game, and this one aspect is the focus of almost every Tibia leveling guide that has ever been written. Gaining XP in Tibia is generally considered the most important aspect of these role-playing games, as with the more XP the user gains more power and a stronger ability to attack the enemy.
Because of this focus on combat, almost every Tibia leveling guide involves simply killing mobs. But it is important to keep in mind that when you are leveling and grinding, there will always be mobs that are more valuable than others. Choosing these valuable, high XP mobs is far more important than any other aspect of the Tibia leveling guide. Locating the best mob for your level is key to gaining XP in Tibia while spending minimal amount of income on incidentals such as healing pots and mana. Following your own Tibia power leveling guide, make sure that you are not going in the hole by spending too much on healing pots or other incidentals than the XP that you are gaining is worth. Many Tibia leveling guides will put you to work in areas that are simply too hard for your character level. Fighting against these higher-level mobs will consume a tremendous amount of healing pots and mana, and is to be avoided.
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Sorcerers, the Arcane Masters of Offensive spells
In battle, sorcerers should be placed in the back (like paladins), but they can also attack well at the front with their instant attack spells. With their weak defense and possibility to damage opponents from afar, it is the best if the sorcerer stays out from the enemy’s reach. Beams, waves and area runes allow them to cause damage upon several opponents at once from afar. However, using beams and waves is very magic consuming and thus not recommended to either low nor average level mages. The fighting section for mages teaches the basics of fighting, using magic and creation of runes, and tries to encourage you to try and find different strategies to defeat your opponents.
Druids, the Healing Herbalists
My personal opinion is that druids are no fighters. This does NOT mean that I’d think druids were useless fighters, but that their skills are suited for something other than harming opponents; namely protecting allies and themselves. When fighting alone, druids have about the same attack methods as sorcerers. The only exceptions are the lack of instant wave attacks and the fact that you need to buy your SD runes instead of making them by yourself.
The Difference in Magic
As mentioned several times before, sorcerers are at their best with offensive spells. Actually, for non-PA sorcerers, this means that their only specialties, when compared to druids, is that they can get the Instant Beam/Wave spells and that they can create SD’s (Sudden Death runes). Since beams and waves take so much mana, they will most likely not be used too often. So basically the biggest plus in being a sorcerer, instead of a druid, is that sorcerers do not need to buy their SD’s (and since they cannot create healing runes, they usually concentrate more on hunting and killing). As the contrary, the biggest plus in being a druid is the ability to create healing runes. The difference between PA sorcerers and PA druids is the same – they just get some different spells.
Druid gets Undead Legion, Heal Friend, Mass Heal, Mass Poison and Paralyze, while sorcerer gets Cancel Invisiblity, Magic Wall and Ultimate Explosion. So, since being able to cast beams and waves and create your own SD’s are pretty much a sorcerer’s only privileges as a non-PA mage, you should get them to a good use. SD’s will surely be useful against the stronger monster, but you may only want to use beams and waves if you are facing several cyclops or alike. Druids can make loads of money by selling the IH and UH runes they have made. Besides the beams and waves, sorcerers can create all the attack runes in Tibia, except Envenom. Druids can create all attack runes, except SD. So you are not supposed to run out of ways to attack with. I personally suggest that you use strategies against monsters.
Trapping and damaging them with fields, sneaking up on them while invisible and killing a horde of creatures at once with beams/area runes. However, using strategies requires some studying, as a strategy that works for one monster may not work for another one. For example, you can use a firebomb to trap a Dwarf Guard, but if you try the same to a Demon Skeleton, it will just run through the fire and knock you down. This is simply because Demon Skeletons are immune to fire. Also, some monsters are even immune to energy (mino mages for example), which means even Energy Wave cannot hurt them (or it does only a little damage).
Magic levels are important, but I personally view normal levels to be even more important. This is because you do not need a very high magic level to use most of the spells and if you keep using your mana on simple spells – such as Light and Light Healing – all the time, you will gain magic levels almost equally with your normal levels. Also, many spells take a lot of mana. Especially summoning, beams, waves and healing spells. If you have a high mana, using summoned monsters is quite useful against stronger creatures, even if you only receive half of the experience points. I still suggest carrying UH runes, though. If not, then at least prepare yourself with several mana fluids, since if you get hit by a strong monster/player, you need a really long time to recover if you do not have healing spells at hand. Levels also increase the amount of damage you do with attack runes, although not as much as magic levels. It is true that a really high magic level will help a lot when attacking with spells because of this, but I do not see this too useful for a low level mage, as you only need to do high damage on harder monsters, which require a high level as well.
Casting Magic and the Creation of Runes
After you have bought some spells, it is time to learn how to use them. First of all, there are two type of spells: Instant and Rune.
Instant spells (Light, Antidote, Invisible, etc.) are executed as soon as you say the magic words. So when you say “Exura” (Light Healing), you will instantly lose 25 mana and gain some health (unless you do not have enough mana or are on full health). When you cast a rune spell, the spell will be stored in a rune that you can then save for later use. Notice that you CANNOT store instant spells into runes unless there are two different versions (instant AND rune) of the same spell. To store a spell into a rune. You first need to make sure that the spell is a “rune” and not “instant” type.
To prepare yourself, you need ENOUGH MANA to cast the spell, a BLANK RUNE to store the spell into and the MAGIC WORDS to cast the spell. You can buy blank runes from magic shops all around Tibia, find the amount of needed mana and magic words from a Magic Book (can be bought from spell shops) or from Tibia’s homepage or World of Tibia library. Now, simply place the blank rune to your left or right hand (if you are holding a weapon and a shield, remove either one of them) and say the words. The blank rune in your hand should now turn into a spell rune. To use the rune, right click it(, choose “Use”) and left click your target. If you are targeting a monster, you can target via Battle Window, instead of the gaming screen. When using runes, you need to remember that even though the rune is used instantly, you will need to keep a pause of ONE SECOND during each time you use a rune. If you try to use another rune instantly after using the first one, you will receive a message saying that you cannot. Especially when using offensive runes (LMM, HMM, SD, Explosion, GFB, etc.), you should learn to minimize this timing, so that it won’t try to use the runes too quickly nor too slowly.
Choosing a Weapon
It is most likely that you will not be killing ALL your enemies with runes, beams and waves only. You will need a weapon to kill the weaker monsters and armour to protect yourself with. Since the melee skills of sorcerers and druids are not that good – and when it comes to fighting the hardest monsters, only spells make difference – many seem to choose club as their weapon: The strongest clubs (Dragon Hammer and War Hammer) are easier to get than the strongest swords and axes, although they are nearly as powerful. Aside from “normal” weapons. There is a weapon-type in Tibia that is clearly meant to be used by none other than mages, namely the Burst Arrow, which does greater damage the greater its shooter’s magic level is.
Using Beams/Waves
Sorcerers have the following beam/wave attacks: Firewave, Energy Beam, Great Energy Beam and Energy Wave (+ Force Strike, Flame Strike and Energy Strike for PA players). First two spells, Firewave and Energy Beam, are not worth buying, unless you want to have fun with friends by using them. Great Energy Beam’s damage varies too much for it to be very useful either. And finally, Energy Wave. Energy Wave does do quite a lot of damage, especially if you have quite high level/magic level. Meanwhile, Energy Wave takes 250 mana and it cannot be used many times in a row.
This makes the spell quite worthless against most monsters. All PA instant attack spells are worth buying; They take only 20 mana and the damage they do grows with levels and magic levels. If the monster is immune to fire, you can use Energy Strike. If against energy, you can use Flame Strike. If against both, you can use Force Strike. Now, let us have a look at how to hit your opponent with these spells. Against monsters: Monsters, being pretty stupid, just walk towards you. As long as you are on the same line as they are, they won’t dodge and you will surely hit. If the monster is in touch with you, it may move out just in time and dodge your attack. I suggest you let the monster move first, and before it stops, use the attack. And now, expecting you are DEFENDING yourself by using beam/wave attacks against another player: If you are fighting against a melee-fighter(meaning that he tries to run TO you, instead of from you, this includes most knights and all monster), you should move back, staying on the same line (- or |) as the enemy. Then wait for him to come to you, and release your beam/wave as/before he moves to strike you.
When fighting against a paladin, you need to keep on the same line as the paladin is. Energy Wave is 3 squares width, this makes it a bit easier to hit even if the paladin is not exactly on the same lines as you are. If you only have Strike spells against a paladin and no one to assist you (slow down the enemy), then I suggest you use your mana on something else.
Defending yourself from mages with beams depends, whether the mage uses runes/burst arrows from long range or fights with melee. A mage shooting from afar is about the same as a paladin. A mage fighting melee is about the same as any knight or monster.
Thanks for your reading,hope this can give you some help to know much more about the tibia game!
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Sorcerers, the Arcane Masters of Offensive spells
In battle, sorcerers should be placed in the back (like paladins), but they can also attack well at the front with their instant attack spells. With their weak defense and possibility to damage opponents from afar, it is the best if the sorcerer stays out from the enemy’s reach. Beams, waves and area runes allow them to cause damage upon several opponents at once from afar. However, using beams and waves is very magic consuming and thus not recommended to either low nor average level mages. The fighting section for mages teaches the basics of fighting, using magic and creation of runes, and tries to encourage you to try and find different strategies to defeat your opponents.
Druids, the Healing Herbalists
My personal opinion is that druids are no fighters. This does NOT mean that I’d think druids were useless fighters, but that their skills are suited for something other than harming opponents; namely protecting allies and themselves. When fighting alone, druids have about the same attack methods as sorcerers. The only exceptions are the lack of instant wave attacks and the fact that you need to buy your SD runes instead of making them by yourself.
The Difference in Magic
As mentioned several times before, sorcerers are at their best with offensive spells. Actually, for non-PA sorcerers, this means that their only specialties, when compared to druids, is that they can get the Instant Beam/Wave spells and that they can create SD’s (Sudden Death runes). Since beams and waves take so much mana, they will most likely not be used too often. So basically the biggest plus in being a sorcerer, instead of a druid, is that sorcerers do not need to buy their SD’s (and since they cannot create healing runes, they usually concentrate more on hunting and killing). As the contrary, the biggest plus in being a druid is the ability to create healing runes. The difference between PA sorcerers and PA druids is the same – they just get some different spells.
Druid gets Undead Legion, Heal Friend, Mass Heal, Mass Poison and Paralyze, while sorcerer gets Cancel Invisiblity, Magic Wall and Ultimate Explosion. So, since being able to cast beams and waves and create your own SD’s are pretty much a sorcerer’s only privileges as a non-PA mage, you should get them to a good use. SD’s will surely be useful against the stronger monster, but you may only want to use beams and waves if you are facing several cyclops or alike. Druids can make loads of money by selling the IH and UH runes they have made. Besides the beams and waves, sorcerers can create all the attack runes in Tibia, except Envenom. Druids can create all attack runes, except SD. So you are not supposed to run out of ways to attack with. I personally suggest that you use strategies against monsters.
Trapping and damaging them with fields, sneaking up on them while invisible and killing a horde of creatures at once with beams/area runes. However, using strategies requires some studying, as a strategy that works for one monster may not work for another one. For example, you can use a firebomb to trap a Dwarf Guard, but if you try the same to a Demon Skeleton, it will just run through the fire and knock you down. This is simply because Demon Skeletons are immune to fire. Also, some monsters are even immune to energy (mino mages for example), which means even Energy Wave cannot hurt them (or it does only a little damage).
Magic levels are important, but I personally view normal levels to be even more important. This is because you do not need a very high magic level to use most of the spells and if you keep using your mana on simple spells – such as Light and Light Healing – all the time, you will gain magic levels almost equally with your normal levels. Also, many spells take a lot of mana. Especially summoning, beams, waves and healing spells. If you have a high mana, using summoned monsters is quite useful against stronger creatures, even if you only receive half of the experience points. I still suggest carrying UH runes, though. If not, then at least prepare yourself with several mana fluids, since if you get hit by a strong monster/player, you need a really long time to recover if you do not have healing spells at hand. Levels also increase the amount of damage you do with attack runes, although not as much as magic levels. It is true that a really high magic level will help a lot when attacking with spells because of this, but I do not see this too useful for a low level mage, as you only need to do high damage on harder monsters, which require a high level as well.
Casting Magic and the Creation of Runes
After you have bought some spells, it is time to learn how to use them. First of all, there are two type of spells: Instant and Rune.
Instant spells (Light, Antidote, Invisible, etc.) are executed as soon as you say the magic words. So when you say “Exura” (Light Healing), you will instantly lose 25 mana and gain some health (unless you do not have enough mana or are on full health). When you cast a rune spell, the spell will be stored in a rune that you can then save for later use. Notice that you CANNOT store instant spells into runes unless there are two different versions (instant AND rune) of the same spell. To store a spell into a rune. You first need to make sure that the spell is a “rune” and not “instant” type.
To prepare yourself, you need ENOUGH MANA to cast the spell, a BLANK RUNE to store the spell into and the MAGIC WORDS to cast the spell. You can buy blank runes from magic shops all around Tibia, find the amount of needed mana and magic words from a Magic Book (can be bought from spell shops) or from Tibia’s homepage or World of Tibia library. Now, simply place the blank rune to your left or right hand (if you are holding a weapon and a shield, remove either one of them) and say the words. The blank rune in your hand should now turn into a spell rune. To use the rune, right click it(, choose “Use”) and left click your target. If you are targeting a monster, you can target via Battle Window, instead of the gaming screen. When using runes, you need to remember that even though the rune is used instantly, you will need to keep a pause of ONE SECOND during each time you use a rune. If you try to use another rune instantly after using the first one, you will receive a message saying that you cannot. Especially when using offensive runes (LMM, HMM, SD, Explosion, GFB, etc.), you should learn to minimize this timing, so that it won’t try to use the runes too quickly nor too slowly.
Choosing a Weapon
It is most likely that you will not be killing ALL your enemies with runes, beams and waves only. You will need a weapon to kill the weaker monsters and armour to protect yourself with. Since the melee skills of sorcerers and druids are not that good – and when it comes to fighting the hardest monsters, only spells make difference – many seem to choose club as their weapon: The strongest clubs (Dragon Hammer and War Hammer) are easier to get than the strongest swords and axes, although they are nearly as powerful. Aside from “normal” weapons. There is a weapon-type in Tibia that is clearly meant to be used by none other than mages, namely the Burst Arrow, which does greater damage the greater its shooter’s magic level is.
Using Beams/Waves
Sorcerers have the following beam/wave attacks: Firewave, Energy Beam, Great Energy Beam and Energy Wave (+ Force Strike, Flame Strike and Energy Strike for PA players). First two spells, Firewave and Energy Beam, are not worth buying, unless you want to have fun with friends by using them. Great Energy Beam’s damage varies too much for it to be very useful either. And finally, Energy Wave. Energy Wave does do quite a lot of damage, especially if you have quite high level/magic level. Meanwhile, Energy Wave takes 250 mana and it cannot be used many times in a row.
This makes the spell quite worthless against most monsters. All PA instant attack spells are worth buying; They take only 20 mana and the damage they do grows with levels and magic levels. If the monster is immune to fire, you can use Energy Strike. If against energy, you can use Flame Strike. If against both, you can use Force Strike. Now, let us have a look at how to hit your opponent with these spells. Against monsters: Monsters, being pretty stupid, just walk towards you. As long as you are on the same line as they are, they won’t dodge and you will surely hit. If the monster is in touch with you, it may move out just in time and dodge your attack. I suggest you let the monster move first, and before it stops, use the attack. And now, expecting you are DEFENDING yourself by using beam/wave attacks against another player: If you are fighting against a melee-fighter(meaning that he tries to run TO you, instead of from you, this includes most knights and all monster), you should move back, staying on the same line (- or |) as the enemy. Then wait for him to come to you, and release your beam/wave as/before he moves to strike you.
When fighting against a paladin, you need to keep on the same line as the paladin is. Energy Wave is 3 squares width, this makes it a bit easier to hit even if the paladin is not exactly on the same lines as you are. If you only have Strike spells against a paladin and no one to assist you (slow down the enemy), then I suggest you use your mana on something else.
Defending yourself from mages with beams depends, whether the mage uses runes/burst arrows from long range or fights with melee. A mage shooting from afar is about the same as a paladin. A mage fighting melee is about the same as any knight or monster.
Thanks for your reading,hope this can give you some help to know much more about the tibia game!
moneytibia.com is an provide superior tibia money or tibia gold, cheap tibia gold,tibia items and Tibia power leveling sevice.welcome you come to have a look!